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A desktop Studio for screenwriters

Develop your story
into a screenplay.

Explore ideas, outline and draft scenes with specialist AI collaborators. Your story decisions and their reasons carry into each draft.

You choose what becomes part of the story.

Requires a supported Codex or Claude Code account.

A question

What does
escape cost?

The Clockwork Tide

Brought into Huddle
Outline09
Midpoint · A choice

She burns it.

The courier burns the map herself.

No safe routeThe beacon answers
Screenplay12.

INT. TIDAL CLOCKHOUSE — NIGHT

The clockwork tide model shudders.

The courier strikes a match. Holds it under the map.

COURIER
We go without it.

The route curls black.
A beacon answers.

Based on the approved Scene Specification
Illustrative story · The Clockwork Tide

Begin with something you want to explore.

From conversation to draft

Take the tour

The harness for
story engineering.

Story architect
“At the midpoint, take away her route home.”
You
The writerChoose what becomes part of the story.

Illustrative exchange · Select a perspective to read its angle.

You decide

Your story

Craft methods
ChoiceConsequence

Give each scene purpose

Define what changes.

Story memoryCarry decisions and their reasons into the next draft.Explore memory

01Huddle

Talk through the story

Talk with AI collaborators about structure, character choices and audience attention. Challenge a suggestion or steer the conversation.

Requires a Huddle plan. Voice usage costs extra.

Huddle A story conversationThe Clockwork Tide
WR
Writer

What does escape cost?

Start with a turning point, a character choice or a scene that feels wrong.

SA
Story architect

At the midpoint, take away her route home.

Collaborators draw on your story and recent conversation to develop the next idea.

CH
Character

Then the courier burns the map herself.

Collaborators respond to each other. Challenge a suggestion or steer the conversation elsewhere.

AU
Audience

Why would she burn her way home?

Make her reason clear before she acts.

The audience collaborator examines what a character’s choice makes viewers feel and want to know.

SM
Possibility

She burns it

Story memory keeps ideas and open questions. Your explicit choices become decisions for the next session.

02Outlining

See what each beat changes

Arrange beats on the outline board. Trace each choice and consequence with your collaborators to find gaps in the story.

The outline

The Clockwork Tide

Selected beats across three acts

I

The promise

A reason to leave.

  1. 01Setup
    A borrowed compass

    The courier accepts a route nobody else will take.

  2. 04Discovery
    The clockhouse

    At low tide, the abandoned machinery begins to move.

II

The crossing

The cost of escape.

  1. 07Pressure
    The map

    The map offers a route home before the tide turns.

  2. 09Midpoint
    She burns it

    The courier burns the map herself.

    From Huddle
III

The answer

A way home without the map.

  1. 10Consequence
    The beacon answers

    A beacon answers from the island everyone said was empty.

  2. 14Resolution
    No map back

    She needs someone else to get home.

Arrange beats by cause and consequence.Beginning End

03Scene Spec

Give the scene a purpose

Agree on what the scene must do before drafting. The Scene Specification records its purpose, audience journey and boundaries for your approval.

Scene specification excerpt · Revision 3

She gives up the map

Proposed by Scene writer
Proposed

Dramatic contract

Make the courier surrender the map by choice.

Viewer journey

  1. 01AnticipationThe courier holds the map.
  2. 02AlarmShe sets fire to it.
  3. 03CuriosityA beacon answers. Who sent the signal?
Before

She has a map home.

After

She must travel without it.

Must hold

The courier burns the map by choice, before the answering signal.

Room to invent

The gestures, dialogue and final image remain open.
Ready to draft?
Approve revision 3
Inside the agreement

Five questions
before you draft.

01 / Purpose

What would the story lose?

Name what this scene reveals, tests or sets in motion.

02 / Audience journey

What should we feel?

Shape what the audience knows, expects and feels at each turn.

03 / Change

What changes?

Define what changes from start to end: a choice made, trust broken or a possibility opened.

04 / What must hold

What must stay true?

Set the facts and sequence of events your collaborators must check in the draft.

05 / Room to invent

What stays open?

Let the draft find its words, gestures and images.

Approve the specification before drafting.

Ask for changes until the proposal says what you intend.

  1. Specify
  2. You approve
  3. Draft

04Drafting

Write the action and dialogue

Review your collaborator’s draft against the approved specification. Revise it or return to an earlier version.

Scene draft excerpt · Based on approved revision 3

INT. TIDAL CLOCKHOUSE — NIGHT

Saved

The clockwork tide model shudders.

The courier strikes a match. Holds it under the map.

COURIER
We go without it.

The route curls black. A beacon answers.

DirectionKeep the action spare.

05Story Memory

Remember why you chose it

Keep decisions, their reasons and open possibilities together. Resume with the context behind each beat and scene.

Select a connected piece to follow the reasoning. Illustrative story memory.

Where this came from

  • HuddleThe midpoint reversal
  • Story Room# midpoint-turn
  • OutlineBeat 09 · She burns it
  • Scene SpecRevision 03

06Reading Room

Study the craft on the page

Read produced screenplays. See how scenes build tension, reveal character and prepare an ending, then apply what you learn.

Public library

Reading Room
Illustrative titles and excerpt

Browse screenplays

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by Elian Shore

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by Noa Reed

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StructureA Harbor of GlassFocus

A HARBOR OF GLASS

Written by Rowan Vale

EXT. EMPTY HARBOR — DAWN

Fog presses flat against the water.

A bell rings once from a boat.

WATCHKEEPER

That’s not ours.

Browse the Reading Room

Your AI setup

Your AI account.
Your writing Studio.

CHOOSE ONE
CCodex
or
CClaude Code
Your StudioOutline · Scenes · Memory
AI COLLABORATORS
SAStory architect
CHCharacter
AUAudience
WOWorld

Use one supported Codex or Claude Code account for the writing collaborators. Its charges and usage limits are separate from your Studio plan.

Live voice requires a Huddle plan. Speech costs extra, through your supported voice API key or managed billing. Your writing account does not cover speech.

Plans cover one named writer. Shared team workspaces are not included.

Bring the story
you’re working on.

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